![]() ![]() I have a few gameplay suggestions - just some thoughts that occurred while playing most likely they're not relevant. I played the stealth mode and liked it a lot. Following all the vertical light beams, details and particle effects you'd carefully placed. Just finished e1m1 (sorry, no demo) and was totally immersed in the evil sneaky place you've created. Don't try the stealth mode of the MOD, you will end up throwing you computer out of the window! ) Personally when I am in your situation I just stop playing because being frustrated like that will sour your whole experience of the MOD. The button to open the vault is large and well lit, but it is up on a wall and the player has to look up. ![]() So I decided to switch everything around so that the bonus maps were the primary focus, but I did not really address the hidden button issue of the vault. I wanted to release a demo but the proper maps to continue ('Aramis Keep' and 'The Forge') were not complete. The vault was never designed to be an obvious route because the bonus maps s1m1 and s1m2 were suppose to be a secret. Thank god Mark V has fast forward on demo's, otherwise I would have stopped. Once you got frustrated you did the same thing over and over except really fast and with less looking around. I'm going to record demos this evening, but be warned I take my time in stealth games, so they could be pretty I can certainly understand your annoyance at not being able to open the vault. I couldn't resist knocking on every door in the second map. The flavor text was really cool too, with some nice little hints and a cool backstory. I loved the new animations for the monsters. The castles feel very run-down and at the same time really impressive and somehow alive, with some mysterious aura surrounding them. The only thing I would've liked is footsteps, but the gameplay is still very good as it is.Īmazing architecture and style, it's among the best I've seen in Quake. Stealth games are my favorite genre and it's easy to make a lot of gameplay or level design mistakes, however it works wonders here and the demo is very solid. Really awesome cloak & dagger gameplay with great levels and cool situations that make you think. I spent three hours on it and didn't see the time fly. I just finished the demo with most of the secrets found, and I have to say this is something. If there any problems or things you think should be different, please let me know. Please take the time to record some demo's with Fitz because this will be the perfect way for me to understand how you played the maps. The MOD is designed to only work with Fitz and Mark V engines because these are the only two I did testing with. This is not the final release, I do have plans for other maps, but I want to get feedback on what I have created so far and there is a lot of new toys to play with. ![]() New Q1SP : In The Shadows (v1.1 Now Available)įinally after months of testing, tweaking and huge amounts of coding, drawing and level design I present my MOD 'In the Shadows' which features three maps, two game play modes (vanilla quake/stealth) and a readme file packed full of hints (for daz) News | Forum | People | FAQ | Links | Search | Register | Func_Msgboard: New Q1SP : In The Shadows (v1.1 Now Available) ![]()
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